

Almost all countries in a given tech group begin the game either embracing the institution of feudalism or not exceptions to this rule are listed below. Military technology focuses on improving the performance of land forces and provides access to new troop typesincreases the morale, maneuver and tactics of armies, and allows construction of buildings associated with warfare, including recruitment centers and fortresses.Įach country belongs to a technology group, which determines the initial starting level of technology and in general terms how much of the map is discovered at the beginning of the game. The buildings that diplomatic technology allows are trade and sea related. This research area increases trade efficiency, colonization range, diplomatic influence, and naval power. Most formable nations require administrative technology level 10 to form.ĭiplomatic technology is primarily related to interactions with other nations and far off lands. Higher levels also provide more administrative efficiency for your country, which means less coring costs and less aggressive expansion impacts but also higher liberty desire in colonial nation subjects. Administrative technology is the broad group that makes new government types available, increases production efficiency, unlocks national idea slots, and enables the construction of a wide range of different buildings, most of which are related to issues of stability and income. See: Year column in the lists of technologies. Technology moddingĮach technology level in the game is associated with a particular year that corresponds roughly to when that technology historically appeared. Each type is divided into 33 levels of technology which enable new abilities, buildings or units or improve existing skills. There are three technology types that line up with the three types of monarch points.

This article has been verified for the current version 1.
